IR Infrared Obstacle Avoidance Biking 4D game with UE4


hi guys! i've been working on project involves 4d. programming engine ue4 (unreal engine 4).

what want make user sit on bike. when starts paddling. game can reacts same physics did in reality world.

i use hall effect sensor detect current speed.

but immediate problem turning handle bar. can't overcome problem can't detailize turning angle. means, there no difference between turning angle , big turning angles. btw sensor i'm using right ir infrared obstacle avoidance sensor.
is there sensor can make more perfect?

thanks help!

image link below setup ir sensor.

https://postimg.org/image/g6ej7xudd/

https://postimg.org/image/5r5sj1tmf/
 



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